AI Insights · Timothy · July 2022
Top 5 Cat Games Performance in Netherlands Q2 2022
Discover the performance trends of the top 5 cat games in the Netherlands during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 cat games in the Netherlands showcased varying performance trends across different metrics. Here’s a closer look at My Talking Tom Friends, My Talking Tom 2, Talking Tom Gold Run, My Talking Angela 2, and My Talking Tom.
My Talking Tom Friends experienced fluctuations in its weekly revenue, peaking at approximately $254 in mid-May. Weekly downloads saw a dip in the middle of the quarter, reaching their lowest point at around 2.4K in the week of May 30, but rebounded to 3.7K by the end of June. Weekly active users showed a gradual decline from 88.9K at the start of the quarter to approximately 81.9K by the end.
My Talking Tom 2 showed a steady weekly revenue with a slight peak of $276 at the end of March and another high of $264 at the end of June. The app's weekly downloads hovered around 3K for most of the quarter, with a notable peak of 3.8K in the week of May 23. Active users remained relatively stable, fluctuating between 40K and 43K throughout the quarter.
Talking Tom Gold Run had a notable peak in weekly revenue at $357 at the end of March, but saw a significant drop to $27 in June. Weekly downloads varied, starting at 3K and dropping to around 2.4K by the end of June. Active users showed a slight decline from 41.9K to 38.2K over the quarter.
My Talking Angela 2 experienced a consistent weekly revenue, peaking at $199 in the week of June 20. Weekly downloads fluctuated, starting at 2.8K and peaking at 3.7K in early May before ending the quarter at 2.8K. Active users saw a slight increase from 26.5K at the beginning of the quarter to 26.6K by the end.
My Talking Tom showed a relatively stable revenue trend, with a small peak of $105 at the end of March. Weekly downloads decreased from 3.5K at the start of the quarter to around 1.9K by the end of June. Active users also showed a declining trend from 34.8K to approximately 25.8K over the quarter.
These insights highlight the dynamic nature of app performance in the cat games category in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.